Note: On PC there is also an extra option for Microsoft Visual Studio Community 2017. Unity installer (leave the default selected components if you’re not sure which to choose) If you’re not sure which components you want to install, leave the default selections, click Continue, and follow the installer’s instructions. The Unity installer is a small executable program (approximately 1 MB in size) that lets you select which components of the Unity Editor you want to download and install. On the Unity download page, choose your desired version of the Unity Installer. The Unity download page presents you with the following options: Unity Download page options If you require a Unity Plus or Pro license, you first need to confirm details for the license (number of seats, payment plan etc.). This page gives you Unity Installer download links for both the latest full release version of Unity as well as the current Beta. This is a stellar example of how to advance critical media research on the materiality and politics of platforms.Download and install the Unity Editor from the Unity download page. Based on extensive research, Nicoll and Keogh propose a new conceptual framework to guide analysis of the cultural work of platform-based digital content production. “This original, timely, and accessible case study carefully unpacks the ambivalence of Unity’s claim to ‘democratize’ game development. Scholars, students, and practitioners are sure to benefit from the savvy analysis of such a vital, yet seemingly invisible piece of software that powers a billion-dollar industry.” (Dr. True to form, Nicoll and Keogh provide an empirically grounded and highly readable account of game engines as ‘cultural software’. This book lifts the veil of secrecy and demystifies how game engines are used, understood, marketed, and governed. It will be most useful to educators and researchers interested in the interleaving of game development and cultural impact.” (Ghita Kouadri, Computing Reviews, February 9, 2021) “The game industry is notoriously opaque, even for insiders. “Readers should be aware that this is a specialized book it is neither a tutorial nor general reference for the Unity game engine. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry.
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